Target
'Deal Days'
We’ve been on a bunch of adventures with Bullseye before, always in lush stylized CG worlds, but this was a new opportunity to blend him with live action footage and our metaphorical tails were wagging from the very start. We set about upgrading his rendering style to feel more photorealistic, while taking care not to lose the iconic Bullseye “look.” As he scoots around the store, preparing it for guests, he gives aisles and displays the magic finishing touch (sparkles and all). Keep an eye out on your next Target run, because Bullseye has officially entered our multiverse.
"All of Bullseye's rendering details became more realistic from the skin textures on his nose and pawpads to his handsome leather collar, and especially his fur length and grooming. We fully overhauled his fur system with a custom groom in XGen and a nose-to-tail refresh of his textures and shaders in Substance."
Meet Bullseye!
Process
"The live action production was carefully considered from previs to post. We blocked our early animation using real store dimensions and rolled right into the location scout knowing where to place the lens, howtall Bullseye was going to be, and what his action was. Beyond the typical 3D camera tracking and HDR lighting capture, there were some pretty technical shots to composite on this one, especially the clothing transformation. On set we puppeteered 11 different individual clothing items one at a time to drape and settle, and our lead compositor stitched all those footage plates together into one seamless magic trick."
Behind the Scenes
Production Company: Scholar
Directors: Will Campbell & Sean Martin
Managing E.P.: Kirsten Noll
Executive Producer: Peter Hullinger
Head of Production: Nicole Smarsh
Line Producer: Richard Kaylor
DP: Steve McGeehee
Design & Animation: Scholar
Creative Director: Sean Martin
Managing E.P.: Kirsten Noll
Executive Producer: Peter Hullinger
Head of Production: Nicole Smarsh
CG Supervisor: Brice Linane
Sr Producer: Michael Heil
Associate Producer: Spencer Moritz
Model/Texture Artists: Tim Hayward, Olivia Trotter
3D Animators: Han Hu, Kevin Kolodinsky, Derek Friesenborg
3D Generalists: Brice Linane
Lighters: Brice Linane, Kevin Njoo
Dynamics/FX: Tim Hayward
Compositors: Dae Kang, Matt Lavoy, Rachel Moon, Kevin Njoo, Cody Chen, Mercedes Paulino
Compositing Lead / Flame Artist: Rachel Moon
Storyboards: Amy Wallace
Editorial: Scholar
Media Manager: Adrianna McKinley
Telecine: Rare Medium
Colorist: Mikey Rossiter
Mix & Sound Design: Sisterboxx
Mix & Sound Designer: Micah Johnson
Music: Mutiny Recordings
Artist & Track Name: CAL!CO “Coming Up”